| Method Summary |
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__init__(self,
**args)
|
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glo_add_child(self,
child)
|
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glo_add_property(self,
prop_desc)
Adds a new property to the GLObject. |
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glo_add_update_callback(self,
func)
Adds a function which is called whenever property values change. |
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glo_append_child(self,
child)
Adds a child GLObject to the end of the GLObject's child list. |
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glo_count_descendants(self)
Counts all decendant GLObjects. |
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glo_get_child(self,
gl_object_id)
Returns the child GLObject matching the given gl_object_id. |
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glo_get_child_path(self,
glo_id_path)
Returns the object at the given path, or None if the object does not
exist. |
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glo_get_degree(self)
Returns the number of children (degree). |
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glo_get_depth(self)
Returns the depth, the root composite is depth 0. |
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glo_get_glstructure(self)
Returns the parent GLStructure object, or None if the GLObject is not
a child of a GLStructure. |
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glo_get_index_path(self)
Returns the tree-path to the GLObject as a list of its integer
indexes. |
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glo_get_lowest_common_ancestor(self,
gl_object)
Returns the lowest common ancesotry of self and argument
composite. |
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glo_get_parent(self)
Returns the parent GLObject. |
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glo_get_parent_list(self)
Returns a list of the parent GLObjects back to the root. |
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glo_get_path(self)
Returns the tree-path to the composite as a list of its parent
composites. |
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glo_get_properties_id(self)
Returns the properties ID of this object. |
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glo_get_property_desc(self,
name)
Return the property description dictionary for the given property
name. |
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glo_get_root(self)
Returns the root GLObject. |
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glo_init_properties(self,
**args)
This is a special form of update which propagates all linked values,
not just the changed ones. |
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glo_install_properties(self)
Called by GLObject.__init__ to install properties. |
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glo_is_descendant_of(self,
gl_object)
Returns true if self composite is a decent of argument GLObject. |
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glo_iter_children(self)
Iterate immediate children. |
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glo_iter_preorder_traversal(self)
Preorder Traversal for GLObject composite. |
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glo_iter_property_desc(self)
Iterates over all property descriptions. |
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glo_link_child_property(self,
name,
child_gl_object_id,
child_name)
Link the value of the GLObject's property to the value of a child
property. |
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glo_name(self)
Returns the GLObject name. |
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glo_prepend_child(self,
child)
Adds a child GLObject to the beginning of the GLObject's child
list. |
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glo_remove(self)
The GLObject removes itself from its parent. |
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glo_remove_child(self,
child)
Removes the child GLObject. |
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glo_remove_update_callback(self,
func)
Removes the update callback. |
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glo_set_name(self,
name)
Sets the GLObject name. |
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glo_set_properties_id(self,
gl_object_id)
Set the property name for this GLObject. |
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glo_update_properties(self,
**args)
Update property values and trigger update callbacks. |
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glo_update_properties_path(self,
glo_id_path,
value)
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| Inherited from object |
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__delattr__(...)
x.__delattr__('name') <==> del x.name |
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__getattribute__(...)
x.__getattribute__('name') <==> x.name |
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__hash__(x)
x.__hash__() <==> hash(x) |
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__new__(T,
S,
...)
T.__new__(S, ...) -> a new object with type S, a subtype of T |
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__reduce__(...)
helper for pickle |
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__reduce_ex__(...)
helper for pickle |
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__repr__(x)
x.__repr__() <==> repr(x) |
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__setattr__(...)
x.__setattr__('name', value) <==> x.name = value |
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__str__(x)
x.__str__() <==> str(x) |